SubTris

Subtris is a Tetris variant that analyses your pattern behaviour based on dropspeed , horizontal positioning when multiple positions are available aswell as piece spin position when multiple positions are available. After an initial learning period where the game analyzes your behaviour of [~15 minutes] the game begins. This learning period is unique since its […]

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Officehack – first playable version

Officehack has its first very basic playable version, you can find the game here or under http://officehack.monster-z.de . If you run into any issues or suggestions feel free to report them to officehack@monster-z.de or comment on this news post. The game will receive updates in the future to include more types of applications , more […]

Website updated

I’ve decided to extend the purpose of my website by also presenting the projects i am currently working on. My current project is my very own 2D canvas engine.   The main intention for this project is to provide tools to make games for myself but maybe people out there find my tools as useful […]

Player vs Player in a roleplay game

Player vs Player is a concept where a real person fights or competes against another real person in a videogame. A few good examples for this are racing games, first person shooters and beat em ups, games where the single player part usually emulates the multiplayer part. But what happens when this concept is applied […]

Dynamic Dungeons

What are the core features of classical roleplay games , be they online or offline? Character evolution. You play your role and your role evolves over time. However the whole experience has to take place somewhere in a world or else it would be a boring and more of a tamagotchi like gameplay. The worlds […]

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how do i random?

In the world of online and roleplay games a quite common phenomena , random chances to win an item. From 100% to ridiculous 0,01% or even lower everything is being represented and while the bigger numbers tend to be ignored , people get obsessed with smaller numbers. With that there come theory’s of randomness and […]

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